More on topic (though the patrol issue is certainly important and problematic), before we can get into needing more missions that reward with Credits, we'd probably need a significantly expanded inventory of stuff we can buy with them, at various price ranges.
As it is, TSW has had "dailies" since launch. At least unofficially. There are many great repeatable missions, especially side missions, that I almost never mind doing again, that give significant enough rewards, and that feel natural as dailies. In fact, right after the Issue came out, I was running about the Scorched Desert, enjoying the scene, and redoing some of my favorite quests, and it struck how well some of those quest combinations flowed.
What I am getting at is that more "Daily" missions would be awesome, but it would also be awesome, and perhaps more directly pertinent to the game's existing strengths, if the many repeatable missions and side missions that we have so far could be plugged into a large Daily rewards system.
Perhaps the easiest way to do this would be to provide more, and more interesting, rewards for Sequins (which are already given out by main and side missions as they original "daily" currency), or, if the Credits are the wave of the future, simply create a conversion mechanism between sequins and Credits. Ten sequins for one credit would actually work out alright balance wise. It would take some serious farming to get enough for one of the better items. Of course, for this to work, we'd still need to have many more options for Credit purchases. More cool cosmetics would be great, of course (outfits, pets, maybe even some specialty weapon skins). Gadgets and such could be cool. Maybe some slightly lower end QL10 blue weapons (similar to the ones we were able to buy with K'in during the Mayan event). With an expanded inventory of things to buy and aim for, plus the ability to very slowly aggregate the currency in our own ways (not just in Egypt), all of TSW could would suddenly be full of interesting, farmable dailies, all of which would have been there all along.
On a related note, Transylvania is great. I love it. Don't get me wrong. But it could use some more side missions. Compared to the earlier playfields, where you could find something cool to do at every turn (or at least something to do), these later zones feel a bit sparse on the side mission front. It would be a very welcome content injection. I was very glad Issue 6 included so many side missions, and really hope the trend continues and expands a bit (give us some given out by a Council Envoy, sure, but also pepper some into those fascinating empty spots in the Farmlands and so on. I want to find out what that bike messenger was delivering, and so on.
One zone that really shines in terms of mission flow, or at least side mission flow, in my opinion, is City of the Sun God. CoSG gets a lot of flak from people (yes, it's a bit stark, and has no day night cycle, which in my opinion that gives that zone it's unique feel...it by far one of the creepier, more unsettling places in the game, and it's not THAT hard to navigate, seriously
), but it really does seem to have some of the more fun and interesting missions in the game, and you never run out of things to do in one night. There's a side mission at every turn, and most of them are logical and interesting.