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Mystros

DefaultHow does tanking work?

So how exactly does one generate threat other than through dps? It seems pretty clear that all the healing abilities have been dumped into blood magic and dps is spread all over the place but I haven't seen any mention of abilities that generate threat over and above the damage they do. One would think this would be necessary for any meaningful type of tanking build.

sneakybuffalo

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Originally Posted by Mystros View Post
So how exactly does one generate threat other than through dps? It seems pretty clear that all the healing abilities have been dumped into blood magic and dps is spread all over the place but I haven't seen any mention of abilities that generate threat over and above the damage they do. One would think this would be necessary for any meaningful type of tanking build.
Healing: blood, fist, AR
Tank: blade, hammer, chaos
Support: ele, shotty, pistol
DPS: everything

Tanking works like usual. There are high threat abilities and even taunts

Kevlarkent

First, both assault rifles and fists can heal too.
second, im pretty sure they have mentioned that there r threath generating abilities, u tank just as u would any other mmo

babylon

Quote:
Originally Posted by Mystros View Post
...It seems pretty clear that all the healing abilities have been dumped into blood magic and dps is spread all over the place but I haven't seen any mention of abilities that generate threat over and above the damage they do...
Yeah there's threat abilities, and also other heals beyond blood magic.

aznwavez

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Some of these abilities that I have seen from video screens and fanmade skill wheel are aoe threat gen abilities that do some damage. Easy-mode tanking for trash mobs.

Nitth

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Quote:
Originally Posted by Sneakybuffalo View Post
Healing: blood, fist, AR
Tank: blade, hammer, chaos
Support: ele, shotty, pistol
DPS: everything

Tanking works like usual. There are high threat abilities and even taunts
I'm determined to try a rifle tank build, and break your mold.

sneakybuffalo

Quote:
Originally Posted by Nitth View Post
I'm determined to try a rifle tank build, and break your mold.
Martin's mold not mine

If you can hold Agro and not die then go for it

And you could easily do AR/(insert tanking weapon of choice)

From my understanding available within a weaponset:

Tank weapons have increased threat, increased tanking stats, and tanking CDs
Healing weapons have heals and associated things
Support weapons have purges/cleanses and x

aznwavez

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I'm probably going to have to unlock some nice threat generating passives and damage mitigation triggers. But I want to be able to tank with any weapon.

sneakybuffalo

Quote:
Originally Posted by aznwavez View Post
I'm probably going to have to unlock some nice threat generating passives and damage mitigation triggers. But I want to be able to tank with any weapon.
There are 5 passives that could be useful in the Hammer tree although only 1 increases threat, and procs on blocks

2 apply weakened- 1 blast specific, one in crits

One buffs protection(?) on blast attacks

One is a tanking CD 50% max health HoT on drooping below 50% health with a long ICD

Other 2 tanking trees aren't available

aznwavez

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Quote:
Originally Posted by Sneakybuffalo View Post
There are 5 passives that could be useful in the Hammer tree although only 1 increases threat, and procs on blocks

2 apply weakened- 1 blast specific, one in crits

One buffs protection(?) on blast attacks

One is a tanking CD 50% max health HoT on drooping below 50% health with a long ICD

Other 2 tanking trees aren't available
Some are available now due to some non english speaking sites getting some new info during PAX and filming the ability wheel.
 

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