Healing in TSW in dungeonsYesterday night was the first time I'd been in a group playing the role as a healer. Luckily I'd recently gained hermetic rites from the outer wheel. I'm a blade/healer. One of the group mates I played with had no idea why I would swing a sword when I should be healing. I thought I would explain it here.
Hermetic Rites requires 2 resources and usually I might use a blood magic like boiling blood to generate it, but bamboo cutter from the outer wheel was much faster at generating resources for me so I had to swing twice for every time I healed people.
I found playing a healer stressful because I was originally the only player in the group who had blood magic. When I died, the team died. I think this places a pretty hefty responsibility on one person. My group mates also fought in a widespread format which made me have to move around quite a lot in order to make sure I could heal them due to range limitations.
I think that while some weapons like assault rifles and probably fists have some healing properties, blood being the only healer is pretty tough since a lot of people prefer more ranged or melee. It's probably better to have one main and one backup healer for groups at times.
Dying felt pretty bad actually, I didn't enjoy feeling like I killed the group when I died. One of the people in the group became quite antagonistic towards me for that reason though I wasn't the only person and definitely not always the first to go. People who are too far from the hermetic rites when I am using it can't be healed and I do try to move around and heal everyone as much as I can but I don't always get there in time. I'm sure once I get higher stats I will be able to do more but I'm hesitant to play the role of a healer again full on.
I hope the developers consider adding more healing abilities or stats so non blood players can heal themselves too if need be. I use martial discipline (from blade) on myself often. I haven't played other weapons so I don't know but I wonder if other weapons have the equivalent for at least a minor heal like that.
Altogether a somewhat mixed and unpleasant experience... Hope the next time I play there will be more than one healer so as to split the responsibility.