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IAmMars's Avatar

Defaultpvp based healing, fist/blood, ar/blood, or ar/fist??

I am currently trying fist/blood. This type of healing (inner circle plus cauterize) seems pretty standard, shield and throw some heals with minor hot's. For pvp i only need to worry about los'ing my defensive target.

How is your experience with ar/blood, ar/fist? It seems like in pvp this could be more frustrating trying to keep los with your offensive target and defensive target under ar.
Or do you just use the direct heal/hots of ar?

Please share experiences...



Snit's Avatar

I like to play PvP healers. It's a bit rough in TSW, as burst damage is so incredibly high. For that reason, I focus on Blood. You can't heal a 4k HP DPS when he just ate a 5k Red Mist, but a big enough barrier might help him live a bit longer. I find my Fist HoT's and heals are more useful to keep up the tanks when on the custodian.


Belladawna's Avatar

I've been using Blood's chain heal and target AoE bubble to give a little boost to the big groups. In smaller battles I try to pop fist HoTs on players in the middle of things.

With a group of 25+ its near impossible to find who is taking damage and try to heal just them.

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