07-22-2012, 09:12 PM
No worries, I don't have a torch or a pitchfork.
The thing is, early in the game, I got unhappy with my build, and very frustrated. I worked hard to get some skills, and then it turned out I didn't like them, or it would have been better if I'd gotten a different skill.
But now that I'm in Egypt, almost NONE of the skills I've gotten are wasted. I use things I thought were garbage back on Solomon Island.
I have my blade/bist solo build
An Elem/fist solo build (this is my newest)
An AR/Elem dps instance build
A pistol/fist healing instance build for elites
A AR/Fist healing build for easier instances and a little more DPS fun
Sometimes I switch it up and go Blade/AR, or AR/Pistols, or Sword/Elem. Some fights require different skill sets. I hope to fill out more of the blood tree soon, for instance, for even more healing possibilities,
And in certain fights, I switch out skills I got and thought were garbage before. For instance, I went into Slaughterhouse for the first time last night, and we really struggled on the second boss. I was really determined to use pistol/fist healing/cleansing build (it's been rocking up til then). BUT I couldn't keep the adds off me and heal the tank at the same time.
Finally figured out that I could kite the adds around and self heal with fist, while using the direct group heals for everyone else from AR (Mortor support and Platoon), since the boss does very little damage, it's the adds that hurt.
Anyway, my point is, you will need different skills depending on the different situations, especially as you get further into the game. The reason you don't need a "respec" is because we are meant to have ALL those options eventually. And I for one am glad as heck I do!