07-29-2012, 11:32 PM
Originally Posted by pieohpah
Couldn´t dissagree more - the Gatekeeper is an awsome installment. He works as intended and if he kills you - then you are doing something wrong or your gear isn´t good enough. So back to farming and making the right build for him.
There´s lots of help to get from forums and stuff.
I've completed gatekeeper as a tank, my wife did it as Healer...
Your statement is not accurate, at least for those two fights.
The gatekeeper for tank/healer just seems like a completely arbitrary simulation of "How to succeed when grouped with complete retards".
As a tank I generally interrupt anyway, I didn't need to be "taught" that by some condescending game mechanic. My guild runs together, and if any one of them was stupid enough to run around like a retard the entire fight, forcing me to spin the boss around like a top, I'd likely stop running these, or at least tanking them.
For the healer fight, ok, so a healer needs to cleanse... only they really shouldn't be, and needs to make sure people are healed... but group heals dont work, and you need to manually click them to do it... and then the retard DPS squad shows up and just stands in the fire. No one I play with would even consider doing something like this, and if they did, keeping them alive wouldn't be top of the priority list.
Basically from what I've seen through these 2 encounters, the gatekeeper is designed to keep the "bads" out of NM mode (even though the community does that themselves anyway), by simulating a fight involving the very people it's meant to keep out.
It's just a condescending game mechanic that forces you into a specific build and makes you do things you wouldn't normally be doing in a group of living/non-brain damaged people.
It obviously serves no purpose, as the people who say "It keeps people out who shouldn't be doing nightmares" don't let people in that don't have NM experience/ NM gear anyway.