Yesterday I had a lot of fun with a Rifle/Blades build (finished Main Story questline).
Obviously it is not "easy" to get. Lots of outer wheel abilities as well as passives from the Shotgun and Misc wedge of the circle.
Though I think some of this can be achieved with inner wheel ("easy") abilities, and give an idea about how this works.
The core should be do-able with just inner wheel stuff
Elite Blade: AOE Impair -- or "Blade Torrent" for AOE builder w/ aggro
Blade: melee resource builder attack (single)
Blade: melee consumer attack (single)
Rifle: ranged consumer (single)
Rifle: ranged builder
Blade: Self Defense Buff w/ heal from passives
Some other heal..?
Elite Blade: "Fluid Defenses"
Blade: "Immortal Spirit" (Penetrating hit -> trigger self heal)
Blade: "Regeneration" improve Self Buff w/ heal
I use rifle do add range to blades! and not for its healing (blades covers healing itself)!
When progressing into the outer wheel you can switch abilities like this:
Rifle: switch ranged builder to "Suppression" (ranged AOE builder)
Blade: switch single target melee abilities to "Matador" (builder) and "Brandish" (consumer) for tanking prowess.
The "Other Heal" can come the Misc wedges of the circle: "Turn the Tables"
As Rifle consumer I use "Transfuse Anima", not too bad damage, 4 sec cooldown, and adds a small ammount of healing.
For passive abilities you should take "Brandish Support", and then stuff that improves your penetration rating or just glyph your gear for high penetration.
For Talismans I use a Healing Talisman as the Head slot ("Immortal Spirit" and "Regeneration" will be much stronger than with no Heal Rating), a Minor Talisman for health, and everything else is damage. If you have several green Talismans you can skipp the health talisman (you'll have plenty anyways).
Note: When tanking for a group I switched "Immortal Spirit" to "Agitator", worked well enough for Solomon Islands.
Last edited by Kadia; 08-06-2012 at 12:46 PM.