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Thread: How does tanking work?

  1. #1

    How does tanking work?

    So how exactly does one generate threat other than through dps? It seems pretty clear that all the healing abilities have been dumped into blood magic and dps is spread all over the place but I haven't seen any mention of abilities that generate threat over and above the damage they do. One would think this would be necessary for any meaningful type of tanking build.

  2. #2
    Quote Originally Posted by Mystros View Post
    So how exactly does one generate threat other than through dps? It seems pretty clear that all the healing abilities have been dumped into blood magic and dps is spread all over the place but I haven't seen any mention of abilities that generate threat over and above the damage they do. One would think this would be necessary for any meaningful type of tanking build.
    Healing: blood, fist, AR
    Tank: blade, hammer, chaos
    Support: ele, shotty, pistol
    DPS: everything

    Tanking works like usual. There are high threat abilities and even taunts

  3. #3
    First, both assault rifles and fists can heal too.
    second, im pretty sure they have mentioned that there r threath generating abilities, u tank just as u would any other mmo

  4. #4
    Quote Originally Posted by Mystros View Post
    ...It seems pretty clear that all the healing abilities have been dumped into blood magic and dps is spread all over the place but I haven't seen any mention of abilities that generate threat over and above the damage they do...
    Yeah there's threat abilities, and also other heals beyond blood magic.

  5. #5
    Some of these abilities that I have seen from video screens and fanmade skill wheel are aoe threat gen abilities that do some damage. Easy-mode tanking for trash mobs.

  6. #6
    Quote Originally Posted by Sneakybuffalo View Post
    Healing: blood, fist, AR
    Tank: blade, hammer, chaos
    Support: ele, shotty, pistol
    DPS: everything

    Tanking works like usual. There are high threat abilities and even taunts
    I'm determined to try a rifle tank build, and break your mold.

  7. #7
    Quote Originally Posted by Nitth View Post
    I'm determined to try a rifle tank build, and break your mold.
    Martin's mold not mine

    If you can hold Agro and not die then go for it

    And you could easily do AR/(insert tanking weapon of choice)

    From my understanding available within a weaponset:

    Tank weapons have increased threat, increased tanking stats, and tanking CDs
    Healing weapons have heals and associated things
    Support weapons have purges/cleanses and x

  8. #8
    I'm probably going to have to unlock some nice threat generating passives and damage mitigation triggers. But I want to be able to tank with any weapon.

  9. #9
    Quote Originally Posted by aznwavez View Post
    I'm probably going to have to unlock some nice threat generating passives and damage mitigation triggers. But I want to be able to tank with any weapon.
    There are 5 passives that could be useful in the Hammer tree although only 1 increases threat, and procs on blocks

    2 apply weakened- 1 blast specific, one in crits

    One buffs protection(?) on blast attacks

    One is a tanking CD 50% max health HoT on drooping below 50% health with a long ICD

    Other 2 tanking trees aren't available

  10. #10
    Quote Originally Posted by Sneakybuffalo View Post
    There are 5 passives that could be useful in the Hammer tree although only 1 increases threat, and procs on blocks

    2 apply weakened- 1 blast specific, one in crits

    One buffs protection(?) on blast attacks

    One is a tanking CD 50% max health HoT on drooping below 50% health with a long ICD

    Other 2 tanking trees aren't available
    Some are available now due to some non english speaking sites getting some new info during PAX and filming the ability wheel.

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