DPS build for AR blood healers
So, i happen to be an AR/Blood heals that has to buy all those nifty dps passives and actives but never gets a chance to use then.
I tried to find a dps build that used most of the talents that the ar blood heals has to pick up on the way and a few others that i found synergistic; it ended up being mostly blood dps and penetration heavy (phun not intended)
So, what is your oppinion. Is this feasible? fun? crap?
guts and glory
anima vessel / platoon / shot of anima
Five times is a charm.
Link tot he build so you can take a look
a bit more info
after reading a few other posts, i figured it would be better to give more info on my thoughts on the passives and actives that i chose
gonna start by the passives
1 - torture: extra hit for focus attacks, all single target strikes are focus
2 - dark potency: up to 150 pen rating on the application of Afflicted. All finishers apply afflicted
3 - sharp shooter: whenever crit or pen, + hit. Up to 150 hit
4 - Gross anatomy (to be discussed) extra hit when Dots expire. Could be traded for Iron maiden, leading to 10% more pen rating (and more Hard Rock, lol)
5 - Third degree: every 3 pens, another Dot (syn with dark potency, gross anatomy)
6 - doom: every 4 pens, another pen
7 - five times a charm: every 5 pens, one impair. every impair, more pen for Guts And Glory
1 - bloodline, focus, channeled (bad for mobility)
2 - left hand of darkness, insta, can be powered fby owns life, good for popping blood offering buff
3 - plague: moar dotz, MOAR DOTZ!
4 - open vein: chain builder
5 - infection: chain finisher, applies affliction
6 - guts and glory, insta, extra pen if target is impaired
7 - utility slot, can be used for a self heal, aoe heal, leech, hinder (shot of anima, anima vessel, slow the advance)
for nightmares, where dps's impairing might not be the best option, i could take five times is a charm out and put in iron maiden.