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Thread: Bound Items - yes or no

  1. #591
    GhostHack, would you be okay with starting a new thread to discuss the "cannibal" system. I'd like to post some figures to support it.

  2. #592
    You're a dragon.. show some initiative
    I say go with what Zed set up, and restate what I added afterwards, using your figures or whatever to illustrate the point.


    I'll back you, instead of the other way around

  3. #593
    You're a dragon.. show some initiative
    I say go with what Zed set up, and restate what I added afterwards, using your figures or whatever to illustrate the point.


    I'll back you, instead of the other way around

  4. #594
    You're a dragon.. show some initiative
    I say go with what Zed set up, and restate what I added afterwards, using your figures or whatever to illustrate the point.


    I'll back you, instead of the other way around

  5. #595
    Sorry for the subtle bump.

    I think a system where items are generally not bound at all works fine, i however agree that most items which are rare boss loot, rare casuals or specifically PvP-ownage are good being BoP.

    This is important in a skill based game since it prevents those with a lot of cash to overcome those who actually participate in groups/raids with their guild.

    IMHO gold-grinding should not be rewarded as much as guild participation.

  6. #596
    Sorry for the subtle bump.

    I think a system where items are generally not bound at all works fine, i however agree that most items which are rare boss loot, rare casuals or specifically PvP-ownage are good being BoP.

    This is important in a skill based game since it prevents those with a lot of cash to overcome those who actually participate in groups/raids with their guild.

    IMHO gold-grinding should not be rewarded as much as guild participation.

  7. #597
    Sorry for the subtle bump.

    I think a system where items are generally not bound at all works fine, i however agree that most items which are rare boss loot, rare casuals or specifically PvP-ownage are good being BoP.

    This is important in a skill based game since it prevents those with a lot of cash to overcome those who actually participate in groups/raids with their guild.

    IMHO gold-grinding should not be rewarded as much as guild participation.

  8. #598
    I think this game could easily support an "all items tradeable and lootable" system.

    So some Templar faction comes by and brains you with his morningstar. He takes your +2 Katana of Demonbane. That person will not only be on your hitlist ASAP, but also on your cabals hitlist as well.

    I just got chills thinking of the conflict!

  9. #599
    I think this game could easily support an "all items tradeable and lootable" system.

    So some Templar faction comes by and brains you with his morningstar. He takes your +2 Katana of Demonbane. That person will not only be on your hitlist ASAP, but also on your cabals hitlist as well.

    I just got chills thinking of the conflict!

  10. #600
    I think this game could easily support an "all items tradeable and lootable" system.

    So some Templar faction comes by and brains you with his morningstar. He takes your +2 Katana of Demonbane. That person will not only be on your hitlist ASAP, but also on your cabals hitlist as well.

    I just got chills thinking of the conflict!

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