Results 1 to 3 of 3

Thread: Issue #2 Release Date

  1. #1

    Funcom Issue #2 Release Date

    As you may know, this week has been a challenging one for everyone at Funcom. We initiated a process of reducing costs after the launch of The Secret World and this has naturally affected the production schedule as we work on readjusting the team and our internal development processes. As such, we have had to give ourselves a little more time to wrap up Issue #2 and the new release date for this update is September 11th, 2012.

    We appreciate your understanding and we apologize for the inconvenience. We are definitely eager to get this update out the door so that you guys can finally get your hands on that awesome rocket launcher! We will also continue to push out regular content like announced before. This small delay is merely due to the re-organization and assessment of processes that has been initiated. We are working hard to get back on track as soon as possible.

  2. #2


    Issue #2: Digging Deeper is just around the corner and we have been working on adding the final coat of paint during the past few days in preparation for launch. To ensure that everything works as intended and is ready for the live servers, we decided to run a few extra tests to avoid any possible last minute issues. This means that „Digging Deeper“ will be ready one day later than planned and will be deployed to The Secret World live servers on September 12th. Pending the mentioned tests, we will announce the update downtime on the usual channels as soon as all details are available.

  3. #3

    Funcom "Issue #2 - Digging Deeper" will be coming next week

    "Issue #2 - Digging Deeper" will be coming next week

    As mentioned yesterday, there was an issue found that could have led to a severe exploit that we want to fix before "Issue #2 - Digging Deeper" is deployed to the live servers. Unfortunately, it will take us some more time to make sure the issue is removed and the new version has been thoroughly tested.

    We will keep on working over the weekend to fix the remaining issue and make sure that the final version will be ready for the live servers next week. As soon as all the details are available, we will announce the downtime for the update over the usual channels early next week.

    We are as eager to get “Issue #2” to the live servers as much as you guys probably are. But we need to make sure that the version is ready and doesn’t contain any severe issues before it’s deployed to the Live servers. We apologize for the delay and thank you for your patience and understanding.

    In the meantime, check out this preview video for Issue #2 where Lead Content Designer Joel Bylos shows what the update will have in store.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts