I suggest from here on out we stop talking of UrDraug or group buff stacked DPS numbers. We are looking for best deck builds, not the geekiest situations with everything stacked to high heavens.
3min on dummy with ingame dmgmeter no holds barred, mention if you use any group buffs yourself
I suggest the chaos/fist burst spec with tear as "top" build for the moment:
4 horsemen, Rampant, Tear, Do or Die, Reckless, Amor Fati
Iron Maiden, 3rd degree, elemental force, OitC, Live Wire, Ferocity and Twist the Knife
Rotation tear + 5x build + tear + 4horsemen start
Then 2x build, tear, 3x build, tear, 4 horsemen, repeat
Always have elemental force proc for 4 horsemen to force 100% crit 0% glance (do an extra builder if evade happens)
Stagger the dmg buffs, start with do or die + amor fati, then reckless. Use them right before the tear+4horsemen combo. Then use on CD, right before tear+4horsemen comboes.
If you wish to propose some other build as the best, run parses with this a few times and then your proposed build few times, and report the dps. Then we can verify it on our end.
Testing on the Dummy has its own flaws, though. Namely the fact that you will on occasion generate extra melee ressources.
We could also have a category for single-hit builds.
Will do testing more later, but my fingers are hurting and my stomach desires food.Code:(03:02) Combat Hologram: 1997 Lupan-Out for a Kill-5067 Lupan | 1997 Safety Off x5 -> 3 Round Burst -> Out For the Kill -> Lock & Load -> 3 Round Burst Buffs: Breaching Shot (No Passive) and Do or Die. Activated both simultaneously and would wait for both CDs. (03:21) Combat Hologram: 2010 Lupan-Out for a Kill-6269 Lupan | 2010 Safety Off x5 -> 3 Round Burst -> Out For the Kill Buffs: Breaching Shot (No Passive) and Do or Die. First activation together then staggered thereafter. (03:00) Combat Hologram: 1927 Lupan-Out for a Kill-3981 Lupan | 1927 Safety Off x5 -> Out For the Kill -> 3 Round Burst Buffs: Breaching Shot (No Passive) and Do or Die. First activation together then staggered thereafter.
I will say, however, it's obvious that melee wins out when it's situation viable.
Following the rotation and build above:
I'm a little rusty, but it's comparable in my gear.Code:(02:10) Combat Hologram: 1995 Lupan-Tear 'Em Up-4114 Lupan | 1995
Last edited by Lupan; 09-29-2012 at 01:37 AM.
Yep, I have .4 chaos/fist (dps, tank and heal in two weapons ) and .2 ar, and the chaos/fist does nearly 30% more than the ar cookie. Too bad got rid of the .2 chaos n fist so can't test with .2s. =)
Your (two?) melee spec weapon ticking extra resources build using aoe elite while "not hitting" any extra dummies" is doing lots of dmg in a build nobody can tell from the pics with gear nobody knows and compared to builds nobody knows?
Info man, info.