I've looked around and maybe I over-looked it, or my searches were fail, but.. I was wondering about stat/skill caps?
Ultima Online had a 250 point cap for 3 stats, str, dex, and int. They were gained form skills that used the stats. Then the skills were capped at 700 so people could have a template character, but still be semi unique about it without being over powered or gimped.
Then came Darkfall online where they claimed no skill/stat caps at all just skill deterioration if not used, and the more skills you had, the longer it would take to get another skill point.(I will add my opinion to the bottom.)
TSW is claiming that they have a no class system just like both of the examples I just gave (forgive me if there are more) but have they mentioned if they will use skill deterioration for not using the skills? or a skill cap system? Or perhaps even just an open ended WTF ever you wanna do system with no limitations?
Now for my opinion, (if you dont care move on). IMHO, games without frontiers are like cigarettes. They keep you occupied and make you happy for a while but then you start wakeing up in the morning feelign horrid and hacking up a lung and eventualy they kill you.
I would much more prefer a skill cap system and have the skill flexable enough that no one will be hurt from not using a template.
For example: I want to make a bomb to blow up a car. I could use my "explosives skill" to try and make that bomb, which also allows me to accurately use gernades and explosive ammunitions - OR - I could use my Chemistry skills to build a bomb which on the side will allow me to also make acid to open locks, or to make a molotov cocktail... hell even napalm?