While hit will decrease glances against you, it will not decrease the enemy critical penalty. In other words the dps is left with 2 choices :Originally Posted by Sawo
_Stack some hit to decrease your glance from 25% to 15% (those are imaginary numbers) while having 15% critical chance against you (he has 25% chance -10% penalty from your defense)
_Stack crit instead of hit. His critical chance jumps to 35%. He will therefore have 25% critical chance against you after counting your critical penalty, greatly helping his burst damage against you, versus hit only helping landing more normal hits; it remains to be tested however if your glance chance will also be modified; if the formula really is [Glance chance + Critical chance = 1 - Normal hit chance], it will definitely be lower than 25% too.
Overall spending 1 point in crit nets a bigger return in all glance outcome than 1 point in hit, period.
While results with > 100% crit seem to favor crit, I would be much more interested in 90% crit vs 90% glance results (or 50% vs 50%). If it works like pen vs block, equal percentages would likely introduce massive amounts of normal hits with only few crits and glances (10% ?).
I would rather have 296 cp and 303 crit rating than 582 cp. That's 14% more crit multiplier vs ~7% more crit chance if you already have a lot of crit, I would still take more crit chance anyday.Originally Posted by Sir-Percival