02-03-2010, 01:11 AM
Originally Posted by Calelena
If you've seen Kraken, would you care about a half-asleep humanoid zombie? If you've defeated Kraken, would a zombie pose a threat?
Maxing out a character in a traditional MMO is really how a lot of people view as 'finishing' a MMO, or at least, they know they've accomplished something within the MMO world worth the acknowledgement of other players.
Perhaps it would be possible to have some kind of skill-related progression that would not necessarily empower an experienced adventurer far beyond a rookie player but instead give him acces to more skills/powers that would enable him to accomplish more (and more difficult) tasks?
For instance: imo the game would loose a lot of its horror and mystery flavour if a "mid/high-level" character could slice through scores of zombies just because they're meant to be "weak/low-level" enemies. Propably a higher-level char will have acces to somewhat better weapons, ammo and relics. But not enough to make him able to uberpwn the zombies. But then during the gameplay he/she could have picked up some kind of "monster knowledge" skill enabling him/her to see weak spots on the zombies thus making even more effective attacks. This together whith the gear could grant the higher-level char a considerable advantage over the rookie player without making him/her overpowered. It could even be made so that the higher-lvl char would not have any advantage besides his/her gear when fighting monsters they havn't encountered before or know anything about (enter the researchers/riddlebreakers).
Now if both these players were to fight a boss or raid-lvl monster like the Kraken the difference could lie in the knowledge-skills that the higher-lvl char should have aquired along the way. Maybe simple firepower is not sufficient against that enemy, and certain magic rituals must be performed, relics used or some kind of rare valuable ammo used. Now, to utilize those relics and magic certain esoteric-related skills must be used which a rookie character doesn't posses, and the rare ammo is perhaps only given by the Cabals to senior members. It dosen't mean that the higher-lvl char can start hurling fireballs and lightnings - just that they can perform some rituals that make the Kraken vulnerable to damage. And maybe those rituals demand a coordinated effort of several players possesing the necessary skills. Which would mean that a group of rookies wouldn't stand a chance while a group of higher-lvl players mixed with some rookies (armed whith good weapons) could pull it off (against steeper odds).
So the progression ingame would lie in gathering knowledge/skills/relics that enable you to handle more situations. Thus you get a clear advantage over the rookies without being overpowered. Such elements could also be mixed with more traditional skill progression. And they also give an important role to the "researchers". Just some random thoughts...