02-15-2012, 10:33 PM
Originally Posted by Formorian
The major problem I see is in the release of new content. Now if TSW is just never going to have new content then that's a whole other can of worms. At some point you have to release new content with some sort of carrot for players to complete it. What will the carrot be in TSW if it's not better gear?
Unfortunately I don't see how they are going to make sure that the various tiers of content remain perfectly balanced. It's a nice idea, but better companies with more resources failed at this type of execution.
Not having a PvP stat means that players can use PvE and PvP gear interchangeably, which BTW works fine in SWTOR up until level 50. This means that players will acquire their gear in whatever manner is the easiest. I would say it's almost impossible to balance the ease/rate of acquiring PvP and PvE gear so that they are perfectly the same.
The purpose of looking at other MMO games is to learn from their mistakes and not repeat them. Vanilla WoW did not have a PvP stat and it was a major failure. It was a nice idea, but human nature is not what we always wish it was.
I really like the idea of a level-less system it sounds a lot like the result will be similar to SWTORs bolster mechanic which is awesome. My concern is what will keep me coming back to the game? How will I progress my character? Or will there just not be character progression?
There is no need for different pve and pvp gear in TSW first of all,its all about HOW you mix up your skills that will make the biggest difference.
And what about End game and developing you charactor further?
Let me quote myself:
TSW doesn't really have "End Game" per se,its just a term used to define certain content.
"GAME CONTINUITY" is what TSW has.
Meaning there will be things to stive for continuously:
Deck outfits and template completion
Aquisition of ALL skills
Finishing all investigations
Inter Society Ranking
The constant Meta-game of playing with all the skills to find kick ass synergies.
PvP<(as a general rule provides its own continuity)
And then there will be LEADER BOARD ACHEIVMENTS for almost everthing.
So imagine if youre a 7 card healer and have most of the skills in game,but youre only #5 on the leader board for highest crit heal up in the 800s,but the 4 people above you are 1000+.That right there would keep me trying to experament with skills till I get into the 1000s.
Imagine seeing yourself up there on the board as 1 of the top 10 crafters,or the highest sale numbers for the month!
Just the leader boards alone provide enough game continuity!
But it does boil down to the individuals mentality,if all you want to do is raid as 1 type of build and you dont care for acheivments or PvP,ect..then you will run out of things to do I guess.