04-12-2012, 01:43 PM
I think there will be no problem. You can set the loot to be random, round robin, whatever you want and people can trade the items they donīt want or are interested with other people later. Your bad loot can be a good loot to other people and I supose not every item can provide material to all other crafting "recipe", it seems the weapons are grouped by similarity and maybe the material they provide will be usefull only for the same kind of item not for all.
Sometimes you group people you donīt know and I had good surprises with lots of players acting with courtesy and had no problems in many games before. For many times we shared items after the final battle or when doing pauses.
Oh, there are bad people everywhere but trust me, with the time they become more and more rejected by the community and if you have a good game community you donīt need to worry about.
For people that thinks only in "being cool" or "being hardcore" or "I have the best" then I can bet this game will disappoint many of them, first of all they will not be able to "level cap" the game. Second, with no class system and the way it is possible you fit your skills I donīt think will be possible to say "oh, this build is better" then the way you play will be always better if you are satisfied with that. And last with open crafting system as it seems, will be very hard you talk about "end game" weapon/armor, it does not depend only on the quality as your skills have a big influence over the weapon you use.
Well, for now I am suposing this will happen, maybe I am wrong, I hope no.